|Tell me: What has happened to my Axe in 6th ed?|
ICs on Bikes are the same making them a more attractive prospect for them now. Doubly so, as you'll get twin-linked bolters, the speed to get into favourable positions to snipe out fancy guys through torrents of firepower and Hammer of Wrath I10 attacks when you assault (with potential re-rolls to hit thanks to Preferred Enemy). Suddenly a Wolf Priest on a Bike is a really attractive prospect. Give him a 2+ save and he can soak up fire all day especially with his 2+ Look Out Sir save to have grunts take damage instead of him.
So let us see what else has changed.
Wolves can take Biomancy, Divination and Telekinesis.
I've got to admit that I like some of the powers like the buffs that you can in Divination but I'll have to play with them to see if they can replace the likes of Jaws, Tempest and Hurricane. My gut instinct tells me that I'll be staying with the powers from the book in the long-term but I won't dismiss these powers out of hand yet.
They don't give away a VP if they're killed (not a Kill Point)/ they do give away a VP if alive, almost as it was before.
Now Oath of War is Preferred Enemy in the book
Restores a Hull Point or fixes Immobilised/Weapon Destroyed when he repairs something.
His Living Relic rule doesn't change much as he becomes an objective and D3 VPs for destroyed units (KP basically). Now with the Hull Point changes he becomes a huge liability and no amount of Venerable re-rolls are going to save him.
Interesting. He must issue a challenge whenever possible.
His buffs only apply to units from Codex: SW.
He's Mastery Level 2 and has this hilarious change to Vengeful Tornado (a 6 on his Lord of Tempests chart).
Replace this entry with: “At the end of Njal’s Shooting phase, aSo now he gets to snipe guys out of units with his power? Class. Even if they do have Look Out Sir rolls (2+ for ICs and 4+ for Sarges) they'll still usually suffer Instant Death if they fail their saves making it an attractive proposition. Precision strikes? Who needs them?
single enemy model of your choice within 18” is ravaged by a
tornado, taking D3 S9 hits. Vehicles are hit on their side
armour”. [Emphasis mine]
Btw, how do precision strikes work with Murderous Hurricane? If you roll a 6 to hit do you get to allocate some, all or none of those S3 hits onto specific guys?
His buffs only apply to Wolf units and his sword is now AP 3. So they've made him worse...
His buffs only apply to Wolf units and his weapon is now a +1 S and AP3 or a Power Fist as his Axe Morkai can be used as either a Frost Blade or Power Fist. C:SW pg 56. Yes the names are slightly confusing but it is GW we're on about. Besides, its much better as he has the weapons to deal with MEQ at I5 and TEQ at their Initiative. With a 2+ save himself. And a 4+ invul. And Eternal Warrior. And Wolf Banner re-rolls. What?
Frost Blades are now +1 S and AP3 while Frost Axes are +2 S and AP2. No I don't get it either: why would you ever use an Axe that fights last when for a few extra points you get to double your S? If Axes were -1 I then they'd be really good but now they'll disappear from sight entirely.
As expected these Pack Leaders become Characters so are able to issue Challenges and can make use of Precision Strikes. I really like the thought of sniping guys out of units with a Combi-Plasma and Cyclone Missiles before piling into combat.
Pelt of the Doppegangrel now works in challenges! Its a pity that it doesn't stop Lukas remaining crap though. Oh, and Blood Claws are still far inferior to Grey Hunters. Now that I think of it they've got the horrible situation of being the worst Ragers in the game: even units with Rage don't have to charge if possible.
There are some other minor changes in there but we can gloss over them as they don't change things massively like some of the ones listed above. My initial thoughts on this?
Logan is still class although his buffs have been slightly weakened as Tank Hunter isn't nearly as good as it was while Relentless, while still useful, isn't as valuable as before thanks to Snap Firing with Heavy Weapons (and a Wolf Priest can give them re-rolls depending what they're shooting at for 175 pts less). Thankfully Fearless is much improved, so no longer will your own guys fall over (and cut) themselves when they lose a combat. Logan is still a boss in combat and has the tools to take on pretty much anything so he'll remain a popular choice.
Njal gets a nice little boost with his Vengeful Tornado change and his Runic Weapon seems untouched, and is now massively better than a Psychic Hood or Abhor the Witch. Mastery Level 3 are you? I don't care as its a flat roll.
Runic Weapons on a flat roll within 24"? Nice.
Wolf Guard Pack Leaders becoming Characters and getting Precision strikes and Look Out Sir.
Although it wasn't mentioned here, I find that Wolf Scouts with a re-roll to see which edge they come on from is hilarious.
Bjorn is fairly sucky now for reasons explained above.
Ragnar, the supposed combat monster, will struggle against anything with a 2+ save so he'll be gathering dust for quite a while, especially as nearby units (and the unit he's with) will no longer get an I buff with Furious Charge.
Blood Claws have now shifted from underpowered vs Grey Hunters to plain underpowered. It'll be a long time before they show up in most decent lists again.
Frost Weapons. Now while all Power Swords took a hit by becoming AP 3, Axes took a massive hit by striking at I1 even with AP 2 so you'll probably soon hear the sound of nerdrage as Axes and Halberds are snapped off and replaced with Swords and Fists in short order.
If you've any thoughts or have spotted any mistakes then feel free to comment.